Index du Forum
 
 
 
 Index du ForumFAQRechercherS’enregistrerConnexion

Garaj'al HM

 
Poster un nouveau sujet   Répondre au sujet     Index du Forum -> Forum Privé -> Stratégies -> Old -> Patch 5.0
Sujet précédent :: Sujet suivant  
Auteur Message
Lighthalzen


Hors ligne

Inscrit le: 01 Fév 2012
Messages: 274

MessagePosté le: Jeu 11 Oct - 17:25 (2012)    Sujet du message: Garaj'al HM Répondre en citant

Un boss à la Deathbringer, de ce que j'ai vue et des retours que j'ai eu, un boss facile de 100% jusqu'à 20%, et plus on se rapproche des 0% plus le combat devient insoutenable au heal sur le tank et donc sur le raid (CQFD poupée)


http://www.youtube.com/watch?feature=player_embedded&v=0MJLttHfFuk
Hf
_________________


Revenir en haut
Publicité






MessagePosté le: Jeu 11 Oct - 17:25 (2012)    Sujet du message: Publicité

PublicitéSupprimer les publicités ?
Revenir en haut
Lighthalzen


Hors ligne

Inscrit le: 01 Fév 2012
Messages: 274

MessagePosté le: Jeu 11 Oct - 20:47 (2012)    Sujet du message: Garaj'al HM Répondre en citant

Apparemment le soucis serait l'enrage qui est de 6minutes. Enrage + Dégats p2 = one shoot
_________________


Revenir en haut
Aelie
Amis

Hors ligne

Inscrit le: 17 Jan 2012
Messages: 232
Localisation: 78 capitale du crime

MessagePosté le: Lun 15 Oct - 12:31 (2012)    Sujet du message: Garaj'al HM Répondre en citant

Kina a commencé à Edit les vidéos !!!!



_________________


Revenir en haut
Melindra
Amis

Hors ligne

Inscrit le: 28 Juil 2012
Messages: 351
Localisation: Versailles

MessagePosté le: Lun 15 Oct - 17:38 (2012)    Sujet du message: Garaj'al HM Répondre en citant

D'ailleurs si cette feignasse de Kina voulait bien reprendre les mises à jour de L2R, ça me ferait bien plaisir. J'étais un grand fanboy ! Very Happy
_________________
Nihil sine nefas.
http://eu.battle.net/wow/fr/character/sargeras/Mélindra/advanced


Revenir en haut
Kartov
Membre

Hors ligne

Inscrit le: 08 Sep 2011
Messages: 1 747
Localisation: Paris 18

MessagePosté le: Sam 20 Oct - 13:18 (2012)    Sujet du message: Garaj'al HM Répondre en citant

L2R, j'aime.

Revenir en haut
Visiter le site web du posteur
Kartov
Membre

Hors ligne

Inscrit le: 08 Sep 2011
Messages: 1 747
Localisation: Paris 18

MessagePosté le: Dim 28 Oct - 17:30 (2012)    Sujet du message: Garaj'al HM Répondre en citant

je viens de recheck avant ce soir, et j'ai vu que beaucoup font ça à 5 healers => go dps full time les heal !!!

en tout cas ça promet d'être presque aussi chiant qu'ultraxion


Dernière édition par Kartov le Dim 28 Oct - 17:32 (2012); édité 1 fois
Revenir en haut
Visiter le site web du posteur
Theodore
Administrateur

Hors ligne

Inscrit le: 04 Avr 2011
Messages: 4 772

MessagePosté le: Dim 28 Oct - 17:31 (2012)    Sujet du message: Garaj'al HM Répondre en citant

Y'a même pas mal de logs à 4 soins (cf Eclipse si je ne trompe pas).
_________________


http://eu.battle.net/wow/fr/character/medivh/The%C3%B8dora/advanced


Revenir en haut
Kartov
Membre

Hors ligne

Inscrit le: 08 Sep 2011
Messages: 1 747
Localisation: Paris 18

MessagePosté le: Dim 28 Oct - 17:57 (2012)    Sujet du message: Garaj'al HM Répondre en citant

ah ouais, t'as raison le 5ème cétait le moine tank chez eclipse

d'autres trucs que j'ai vu, je tape ça uniquement parce que c'est ce que j'ai cru comprendre/penser, bref, c'est de l'info et du pronostic:
- les dps il ne faut surtout pas penser au buff d'en bas comme un up sur le boss, c'est archifaux
- les tanks sont en général balancés par la poupée en bas pour le 3ème totem, donc les dps faut assist le tank sur les gros adds (on voit pas tous les même)
- les dps doivent descendre que si ça vaut le coup de taper en bas (ie comme sur V & T)
- le buff en bas il est fait pour que les heal régen de la mana eux aussi
- du coup les dps peuvent descendre sur totem 1 et 3, et les heal descendre pour regen mana sur le 2ème, se heal full vie, passer full mana, et ressortir asap
- les 3 gros add pop en bas tjrs au même endroit, on peut donc mettre des marques au sol pour faciliter la communication

Je suis impatient d'y être Smile


Revenir en haut
Visiter le site web du posteur
Lighthalzen


Hors ligne

Inscrit le: 01 Fév 2012
Messages: 274

MessagePosté le: Jeu 1 Nov - 19:42 (2012)    Sujet du message: Garaj'al HM Répondre en citant

Gros pavé, guide Method.




Tanks: 2
Since your tank will be banished to the Spirit World to kill his Severer, you will need at least two tanks to control the boss in the real world and alternate who is being banished.
Healers: 4-5
You shouldn't find yourself needing a heavy amount of healers for this fight due to the mana regeneration that healers get from being healed inside the Spirit World, I'd recommend bringing a good balance of AoE and single target healers to deal with both the raid damage from the adds and the high spikey single target damage from the Voodoo Doll debuff. Healers should preferably reforge out of Spirit due to the mana regeneration buff you receive on this fight.
DPS: 18-19
There isn't particularly any DPS classes who are greatly favored on this fight, you should probably bring a nice balance of pure single target classes and brutal AoE classes to dominate the adds in the Spirit World.
Spirit Totem Rotation:
Before you pull this boss you should have three groups of five, which each contain at least one healer, there should never be the same name twice in these groups due to the Frail Soul debuff, as well as one or two backups for each group in case assigned players get the Voodoo Doll debuff. Remember that you don't have to take five players into the Spirit World every time, see Execution for more information regarding Totem Rotations.

Enrage: 6 minutes.

You should begin the fight by popping Bloodlust and all major DPS cooldowns to get a huge chunk of the bosses' HP down before the first Spirit Totem even spawns, make sure that your entire raid is stacked up behind the boss to maximize AoE healing, if the Spirit Totem spawns near your raid, shuffle everyone away from it as fast as possible to avoid the wrong players entering the Spirit World. 
When the first Spirit Totem appears you should send in your first group of players, for the first group, I would recommend taking 1 healer and around 3-4 DPS, the idea on the first totem is that there shouldn't be a great deal of adds, simply go down, kill what little adds there are up and then return to the normal realm as soon as you can, remember that DPS on the boss is more important than gaining a few extra stacks in the Spirit World. Hopefully you should have your raid leader calling out the totem numbers and which groups should go down, it is important that everyone in your raid has good communication and is able to call for a backup to enter the Spirit Realm if they are afflicted with the Voodoo Doll debuff.
When the second totem appears you should send down your next group, in Method we simply send down a single healer who will heal himself to full to get the mana regeneration buff and then exit straight away. This will cause a great deal of adds to start piling up in the Spirit World, ready for your next burst group to go and clear them out. Your third group should consist of one healer and AoE heavy DPS classes such as DKs, Boomkins, Shadow Priests and Warlocks. With such heavy AoE DPS entering the Spirit World at this point, they should almost fully clear the entire World of adds, and then you can begin your totem rotation from scratch.

Ensure that your Banished tank kills his Severer of Souls which is made visible by the red mask as you can see in the image above, and also that your DPS team prioritizes killing the other two Severers before killing the Shadowy Minions. It is a pretty simple rinse and repeat tactic until around 30%, if you are having issues healing Voodoo Doll targets you should use cooldowns such as Hand of Sacrifice, Blessing of Protection, Ironbark, etc.

At around 30-35%, you should send your third "burst AoE" group into the Spirit World for one last time to clean up the adds before the boss starts to Frenzy. This group should kill as many as possible and stay in for as long as they can to make sure that you have almost no adds alive when entering Frenzy. When this group comes out, you should no longer use the Spirit Totems and should purely focus on burning the boss down.

When Gara'jal hits Frenzy, start slowly rolling out the raid cooldowns and give him everything you have. If you are struggling to kill the boss during Frenzy due to healing or DPS, you could consider saving Bloodlust for the last 25% instead of using it on the pull. If you have rogues in your raid, Smoke Bomb prevents the adds from targeting your raid, this can give your healers some breathing room for when things are getting hectic. 

 
 Death Knight:

  • DPS - Go Unholy if you are assigned to go down to the Spirit World to spread DoTs to the adds.
  • DPS - Use AMS for RP gain if you get the Voodoo Doll debuff.
 Druid:
  • Feral DPS - If you are assigned to enter the Spirit World, make sure to pool your focus or have Tiger's Fury ready for when you get out to quickly reapply DoTs to the boss.
  • Healer - Don't be afraid to spam HoTs on the raid since you have the mana regeneration buff from leaving the Spirit Realm, keep Rejuvenation on all Voodoo Doll targets and use Regrowth on the Voodoo Dolls when you have the mana regeneration buff.
  • Healer - Use Tree Form the first time you enter the Spirit Realm to top people off fast.
  • Healer - Don't use the Wild Growth Glyph, since there are only 4-5 debuffs.
 Mage:
  • Take Invocation and time it to go off just as you enter the spirit realm to get topped off almost instantly.
  • Spread Living Bomb to a clump of Shadowy Minions in the Spirit World and Frost Nova them before one dies or just before Living Bomb explodes for guaranteed crits.
 Monk:
  • DPS - Don't try to save Touch of Karma for Voodoo Dolls only, also use it when there are a large amount of adds up in the Spirit World.
  • Take Diffuse Magic instead of Dampen Harm for this encounter, most of the damage is magical and doesn't hit that hard.
 Paladin:
  • Healer - Take Glyph of Flash of Light to use on the tank and place beacon on a player with the Voodoo Doll debuff.
  • Use Hand of Sacrifice on the tank, as long as you don't have the Voodoo Doll debuff.
 Priest:
  • DPS - DoT the Spirit Totems for ToF procs.
  • DPS - Try and position yourself well in the Spirit World so that Halo does decent damage to the adds.
 Rogue:
  • Since Rogues are weak in the Spirit Realm, you should stay on the boss full time unless your group needs backups, this also means you should play Assassination.
 Warlock:
  • Use Soulburn Soulswap the adds and Drain Soul them when they die to get Shards.

_________________


Revenir en haut
Contenu Sponsorisé






MessagePosté le: Aujourd’hui à 14:56 (2017)    Sujet du message: Garaj'al HM

Revenir en haut
Montrer les messages depuis:   
Poster un nouveau sujet   Répondre au sujet     Index du Forum -> Forum Privé -> Stratégies -> Old -> Patch 5.0 Toutes les heures sont au format GMT + 2 Heures
Page 1 sur 1

 
Sauter vers:  

Index | Panneau d’administration | créer un forum | Forum gratuit d’entraide | Annuaire des forums gratuits | Signaler une violation | Conditions générales d'utilisation
Template lost-kingdom_Tolede created by larme d'ange
Powered by phpBB © 2001, 2005 phpBB Group
Traduction par : phpBB-fr.com